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Q4 The Escape Room: The Build

4. Digital Workspace Essentials

Your Building Time

It’s time to turn your plan into a real game now! You have planned everything out and decomposed the project into a step-by-step task list. Now, it is time for the best part: building your actual digital escape room game!

This is where you get to put everything you have learned about digital workspaces to the ultimate test. As you build, remember that a great escape room game is exciting and challenging, but never impossible. You want your players to feel a rush of victory when they figure out your clues, not frustration because a link is broken or a puzzle is too confusing. Keep your digital tasks open, communicate with your team, and pour your creativity into the project.

Pre-Step: Read through this rubric (T4Q4 Digital Workspace Escape Room Rubric) to know how your digital escape room will be scored.

Step 1. Create the Master Folder

Before you build a single puzzle, your team leader needs to create the main folder that will hold your entire escape room. 

  • Create it within the Thing 4 Folder, then share it with all team members.
  • Use an appropriate name for the folder and any related documents so nothing gets lost.   

Step 2. Start Building (and Checking Off Tasks!)

Open your Google Tasks or Microsoft To Do list. Work through your checklist to build your Cloud Storage puzzle, your Document puzzle, and your Calendar puzzle. Remember to use all the formatting tricks you learned, like changing font sizes, colors, and types, or inserting hyperlinks and images to hide your clues. 

Step 3. Don't Forget the Hint

Even the best escape game players get stuck sometimes. Make sure you include at least one helpful clue to guide people if they hit a wall.

Step 4. The Playtest

Before you officially open your room, test it. Go through your own puzzles from start to finish. Check your share settings to make sure your players will actually have access to the files they need, and verify that your final escape action works perfectly.

Step 5. Turn It In

Once your escape room game is fully tested and working, ask your teacher how they want you to turn in your project. Be sure to double-check that you are using the "share" features appropriately so they can access your hard work! 

MITECS   Michigan Integrated Technology Competencies for Students, and

ISTE Standards for Students

1. Empowered Learner
c. Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
d. Students understand fundamental concepts of how technology works, demonstrate the ability to choose and use current technologies effectively, and are adept at thoughtfully exploring emerging technologies.

6. Creative Communicator
a. Students choose the appropriate platforms and digital tools for meeting the desired objectives of their creation or communication.